- 1. in the dynFX folder, make a copy of the "fx_none" patch and rename it while making sure the first three characters of the name are "fx_".list
- 2. the first inlet and first outlet are the video stream input and output.
- 3. to create addressable parameters in you new dynamic effect
- a. place a sprintf and receive object of this format into your patch:
[sprintf set %s_<effectname>.<parametername>]
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[receive]
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[receive]
- b. connect the inlet of the [_] object under [route ID] to the inlet of the sprintf object.
- c. connect the outlet of the [receive] object to whatever you want to receive the parameter.
- d. for each parameter create another pair of sprintf and receive objects and connect them accordingly.
- 4. once you have finished you effect, save it and make suire it's in the dynFX folder of mirage
- a. for the dev package, the dynFX folder should be in the same folder as MaxMSP.
- b. for the standalone build, the dynFX folder should be in the same folder as the *mirage build.