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how to create mirage dynFX
  • 1. in the dynFX folder, make a copy of the "fx_none" patch and rename it while making sure the first three characters of the name are "fx_".list
  • 2. the first inlet and first outlet are the video stream input and output.
  • 3. to create addressable parameters in you new dynamic effect
    • a. place a sprintf and receive object of this format into your patch:
[sprintf set %s_<effectname>.<parametername>]
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[receive]

    • b. connect the inlet of the [_] object under [route ID] to the inlet of the sprintf object.
    • c. connect the outlet of the [receive] object to whatever you want to receive the parameter.
    • d. for each parameter create another pair of sprintf and receive objects and connect them accordingly.
  • 4. once you have finished you effect, save it and make suire it's in the dynFX folder of mirage
    • a. for the dev package, the dynFX folder should be in the same folder as MaxMSP.
    • b. for the standalone build, the dynFX folder should be in the same folder as the *mirage build.